WinRunner stores information it learns about a window or object in a GUI Map. When WinRunner runs a test, it uses the GUI map to locate objects. It reads an object’s description in the GUI map and then looks for an object with the same properties in the application being tested. Each of these objects in the GUI Map file will be having a logical name and a physical description. There are 2 types of GUI Map files. i. Global GUI Map file: a single GUI Map file for the entire application ii. GUI Map File per Test: WinRunner automatically creates a GUI Map file for each test created.
GUI map is the repositatory for storing all the learned objects. It acts as an interface between winrunner and the application. No two objects will have the same physical description. GUI map contains all the objects windows and its corresponding physical descritpion. Physical description helps the object to be unique by learning its properties
GUI Map editor contains all the objects of the application It acts as a mediator between application and script in GUI Map editor we can add or delete an object Modify logical name or physical description. When we are recording the scripts it adds only the objects which are recorded but when we are learning the window it learns all the object from the particular window.
GUI map contains information about the object learned from the AUT by the tester. It conatins the logical name and the phsical description of the object.
The GUI map holds the information about the properties of the object such as name value color size.it gives you the detail description abt the properties of the object