The floating-point arithmetic in most computer languages is based on binary fractions (1/2, 1/4, 1/8, 1/16, ...) and not decimal fractions (1/10, 1/100, 1/1000, 1/1000,...)there is no ActionScript Number that is exactly equal to 0.1 because it require an infinite number of binary fractional bits.
Yea It is possible in C++. Here is the code snippet.
"cpp using namespace std;
class Sample;
class SampleBase
{
friend class Sample;
public:
private:
SampleBase()
{
}
Samp...
Amit
Jan 6th, 2012
If you make all the constructor and assignment operator private of a class then logically you can prevent any other class to use your base class.
Even your derived class can inherit the base class (t...