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![]() Related Questions Latest Answer : as vector is synchronized class so execution wil be slower then arraylist,but that will be thread safe.arraylist execution fast but not thread safe. ... Latest Answer : SAX Historical Background! Simple API for XML! Started as community-driven project "xml-dev mailing list! Originally designed as Java API "Others (C++, Python, Perl) are nowsupported! SAX 2 "Namespaces SAX Features! Event-driven ... Answer posted by pravash on 2005-06-08 02:16:34: The PreparedStatement is a slightly more powerful version of a Statement, and should always be at least as quick and easy to handle as a Statement. The Latest Answer : The PreparedStatement is a slightly more powerful version of a Statement, and should always be at least as quick and easy to handle as a Statement. The PreparedStatement may be parametrizednull Most relational databases handles a JDBC ... Latest Answer : Object has physical existance and class doesn't have physical existance .Object is an instance of the class and class is templete for the object ... Latest Answer : >> An object is a specific form of an instance: the instance of a class. >> There are other forms of instances - for example -- in UML, a link is an instance of an association. -- A process can be an instance of RUP ... Latest Answer : Vector was used in the older version of java where all the methods are synchronised for thread safety, but since it was creating a lot of performance problem ArrayList was introduced where none of the methods are synchronised ... Latest Answer : Hashtable is synchronized means it's therad safe ,where as hashmap is not . and hash table can't store null value hashmap can store null values. ... Latest Answer : Static Binding: if the binding is occur at compile time of our source code is called static bindingDynamic Binding: if the binding is occur when interpreter our class fine, then that binding is called Dynamic Binding. ... Latest Answer : Definitely. That is actually the prefer way to make your client code more flexible and easier to maintain.For example, in a gaming program, you have:Breakable b = Factory.createObject();b.performBreak();It doesn't matter what concret Obejct Factory.createObect() ...
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